This paper defines and evaluates a method that some practitioners are using but has not been formally discussed or defined. The method leads to a high ratio of problems found to fixes made and then empirically verifies the efficacy of the fixes. We call it the Rapid Iterative Testing and Evaluation method – or RITE method. Application to the tutorial of a popular game, Age of Empires II, shows this method to be highly effective in terms of finding and fixing problems and generating positive industry reviews for the tutorial.
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